Newsfile CRS
Conflict/Competition Resolution System Additional
This system is designed to allow for much quicker combat against multiple 'generic' foes, while still retaining some structure. This system is entirely optional, and you are in no way obligated to use it. I offer it here as a system for those of us who enjoy some element of randomness and chance in any combat. If you prefer or are more comfortable with freeform combat, then by all means, continue as you were. That said, allow us to introduce you to extras!
Extras (to borrow the term from the film industry) are faceless generic actors in a drama, who exist basically to add population density and, in this case, basically get clobbered. Any time you want to send your team or group through a horde of angry villagers, or a battalion of moderately trained mercenaries without names, you're basically calling on extras. This system will allow for moving through these sorts of combat scenarios with just a few quick rolls, thus not slowing things down too much, while still adding some chance.
To impliment combat against these 'extras' used by the NPCEmitter or team leader might create and use, a new CRS system has been created. Below are the three commands used in the new system. You must be in the +order to use these commands.
+rpattack <jutsu> - This functions just like +attack <name>=<jutsu> now, but it allows you to not supply a person you are hitting.
+rpdefend <jutsu> - This allows you to roll a defense even though no attack is coming your way.
+rpwound <number> - This deducts the supplied number from your health.
Example: Unnamed badguy attacks Reality with two kunai that Reality's squad leader states requires a 80 roll to avoid each one. Reality does a +rpdefend dodge twice. The first time Reality rolls a 82. The second time, 76. This means Reality dodged the first kunai but not the second one. Reality's squad leader tells him that causes 500 damage so Reality does +rpwound 500. Reality then poses dodging the first and getting hit with the second. Reality decides to stance and then throw lightning at the badguy. +rpattack lightning bolt rolls a 102. The squad leader then RP's the effect.
Note 1: These RP rolls do take away your chakra, health, and stamina as they would in an actual combat against another player.
Note 2: Since you are in order, you may +heal and +cure each other. This also means that you can +stance and +transform.
Warning: Do NOT use this to see how your attacks and defenses roll. It is for RP purposes only not to test drive your new jutsu. If you want to see how well you roll, then get into a combat with someone else. The code does alert the staff whenever it is used. Anyone seen using the code improperly will be heavily punished via chakra, stamina, health and/or xp deduction.
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