False_Immortals

False_Immortals


False Immortals
Village: None per se. Can be from anywhere.
Clan Cost: 25 Trait Points

Important Note:
This is a RESTRICTED MEMBERSHIP CLAN. There will not be more than 5 or 6 False Immortals on the grid at any given time. Each False Immortal is a unique individual, and not simply a "cookie-cutter" member of any sort of "group" or literal "clan structure". They all arrived at their status as False Immortals through different means, and due to the nature of this Clan, ALL False Immortals will be kept track of by Staff. Potential applicants MUST contact Staff FIRST to discuss your application BEFORE attempting to apply for a False Immortal. Unlike normal character applications, applications for a False Immortal will be placed under heavy scrutiny and possibly require a Staff Meeting for each app. Please be patient if it takes awhile.

Clan Bonuses:
False Immortality (RP Skill) - Also a marker for Staff to identify who is a False Immortal.
False Immortal Style ninjutsu - The name of the Style and what it provides to the character will be decided by the player, with help from Skill Staff.
+2 Stamina

Clan Description:
There are many false paths to immortality. One false path in particular is called the "Preservation Jutsu". It comes in a variety of forms, each one unique to the ninja who created it. The technique is never shared with anyone else, and may even be destroyed once it has successfully been used on its creator. In essence, the Preservation Jutsu will render the body of a living person immune to age and death via some natural causes — but only if certain requirements are upheld. The most common requirement is that the individual must eat and drink regularly, the same as any other human being. He or she will feel hunger and thirst still, so this is typically not an issue. Other requirements might need to be met as well or instead of these, however. Perhaps one's body gradually decays over time and cannot be sustained permanently, requiring one to change bodies occasionally. Perhaps one can only remain immortal as long as one regularly kills others, perhaps even in a specific ritual. Perhaps one is not truly "immortal" as most would consider it, and closer to "undead", and is thus susceptible to decaying if replacement flesh and/or Chakra is not obtained. All of these are examples of False Immortality and its requirements for sustaining it.

The main benefit to the Preservation Jutsu, other than a lack of aging under most circumstances, is that the individual is far less vulnerable to death by strikes to vital organs. He or she can still feel pain if stabbed in the stomach and can still be made to suffer whatever complications might arise from poison, or the suffocation from having a lung punctured. He or she just will not die easily from such things. This may leave time to receive medical attention, or he or she may just be stuck with the injury more or less permanently. There are no special healing properties INHERENT to the Preservation Jutsu, after all, though some methods of False Immortality MAY include regeneration.

Clan Abilities:
Generally, the only ASSURED way to permanently slay a False Immortal is to cut off his or her head, or to destroy the brain. There is no known way for MOST False Immortals to survive either of these two things. Being burned until the brain is destroyed is possible, as is the total destruction of the body. However, only if the head is part of what is destroyed is death USUALLY certain. Aside from the limited resistance to lethal injuries, the False Immortals are left to accumulate skills and power over the centuries that they may wind up existing. They gain no further benefits from the Preservation Jutsu, though some might no longer have to breathe as much.

It is important to note that simply BEING a False Immortal does not grant special abilities other than what has been described. However, because the methods of obtaining this False Immortality vary so greatly, and the Preservation Jutsu makes the body better able to survive extreme harm, it is fully possibly that an experienced False Immortal will have "modified" or "enhanced" himself or herself somehow, in order to capitalize on these traits. Such modifications range from regeneration, to replacing parts of the body with artificial materials, to incorporating body parts from other people, or even stealing a new body completely! Surgical modifications to allow otherwise impossible Jutsu are also potentially possible.

On the other hand, a False Immortal does not HAVE to modify himself or herself in any way beyond the initial Preservation Jutsu. Some would rather retain what humanity they have left, rather than do anything as permanent or risky as experimental surgery.

Canonical examples of False Immortals include Orochimaru and Hidan, and MAY be extended to Kakuzu.

Clan Leadership/Beliefs:
There is no central leadership among the False Immortals. False Immortals are individuals who, intentionally or accidentally, became what they are due to their own actions. They GENERALLY do not know any other False Immortals exist, and likely would avoid others of their kind if they did know of them. The main belief — or at least goal — of the False Immortals is to remain alive indefinitely. To this end, they often attempt to build both their personal power, and their influence among others, so that they have plenty of guards and resources. Many False Immortals live a life of luxury, as their many years of experience grant them the knowledge of how to manage finances and manipulate others. Because False Immortals are not truly immortal, and still feel pain like other mortals, they tend to avoid getting into dangerous situations whenever possible. Others may act differently — especially if they are unaware of their vulnerability — and throw themselves recklessly into conflict after conflict, expecting to survive due to their Preservation Jutsu. These ones tend not to live as long as other False Immortals.

False Immortals can be good, evil, or neutral, just like anyone else. However, self-preservation tends to weigh heavily on their minds, regardless of over-all moral alignment. Otherwise they would not have attempted to become immortal in the first place.

Clan Ability Details:
False Immortals have only a few special abilities generally inherent to them. Most other abilities or techniques are obtained or learned over the course of their long lives. They do not easily die to wounds to the body. Their head is their main vulnerable location in MOST cases. False Immortals usually breathe about 70% less than normal humans on average.

For the six months after the Preservation Jutsu is enacted, a False Immortal's Chakra is completely out of his or her control. Any attempt to use Ninjutsu during that time will result in either a disasterously over-powered effect, or nothing at all. Once the body has acclimated to the changes wrought on its basic Chakra Nature by the preserving formula, the False Immortal will regain control of his or her Chakra, but MAY (not always) find that he or she is much weaker than he or she was originally, and/or that many techniques that may have previously been known well are now either somehow forgotten or erased from memory — requiring that they be learned all over again. False Immortals possess greater levels of Stamina — both in the sense of physical energy and their resistance to deadly injuries. To many, they often seem tireless.

NOTE #1: It IS possible to become a False Immortal on-grid through RP (usually a considerably impressive plot), provided one is willing to accept six RL months of being essentially powerless. During those six months, nothing that uses Chakra is possible for the False Immortal to use. In addition, those who become False Immortals AFTER approval from Character Generation ("CharGen" or "CG" for short) do not receive the +2 Sta bonus nor the automatic receipt of their personal False Immortal Ninjutsu style. They must app and pay for their False Immortal style the same as anyone else. In essence, becoming a False Immortal on-grid is similar to becoming a Medic-Nin on-grid. The bonuses and benefits that come with paying the Clan cost in CG only apply to those who paid that Clan cost in CG.

NOTE #2: Unlike normal custom Styles, a False Immortal's custom Style is unique to that individual. It generally NOT be copied, learned, or "stolen" by others… Even other False Immortals! It is considered a "Clan Style", for the purposes of skills. This applies both to those who app as False Immortals in CG and those who become False Immortals on-grid.


Back

Villages Konohagakure - Sunagakure - Kirigakure - Kumogakure - Iwagakure - Other
Countries Land of Fire - Land of Wind - Land of Water - Land of Lightning - Land of Earth - Other
Other Characters - Jutsu - Narutography - Diplomacy - Factions
Misc. News Files - Mission Logs - Upload Files - Contact Us - Sandbox - Category List - Template List


Page tags: news
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License