There are several commands available to characters who wish to GM without
the need of an NPC. This +news file is a resource for those who wish to GM
their own missions, campaigns, or social scenes. Naturally, these commands
are by no means required; they are simply tools.
+roll #d# (e.g. +roll 10d5) — Allows for a general dice roll based on
number and sides of die.
+roll/Stat (e.g. +roll/Sta) — Allows for a Stat roll based on the
character's current Stat score.
+mroll Stat/Stat (e.g. +mroll Int/Tai) — Allows for two Stat rolls based
on the character's current Stat scores.
+rpattack Attack (e.g. +rpattack Physical) — Allows for characters to use
Attacks they have, with normal dice rolls, for RP combat.
+rpdefend Defense (e.g. +rpdefend Block) — Allows for characters to use
Defenses they have, with normal dice rolls, for RP combat.
+rpwound # (e.g. +rpwound 500) — Allows for coded damage taken during RP
combat. Must be done by the character.
+rpexhaust # (e.g. +rpexhaust 500) — Allows for coded stamina loss taken
during RP combat. Must be done by the character.
+rpdrain # (e.g. +rpdrain 500) — Allows for coded chakra loss taken during
RP combat. Must be done by the character.
+order — Displays the Condition and Stamina of every character in the
+npcroll NPCName=SkillName/#-# (e.g. +npcroll Nunchuk's Flunky=Punch
You/5-30) — Rolls a dice range for a particular skill and a particular NPC.
Average Dice Ranges by Rank:
Villager: 1 - 20
Genin: 15 - 30
Chuunin: 25 - 40
(Note: it is, of course, perfectly acceptable to +npcroll based on players'
unique dice rolls — the choice is up to the GM.)
(Updated by Valkyrie on: Wed Jun 012 17:42:33 2013)
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