Ghostly Beasts - Burnt Down in a Rabbit Hop

Starring:

Kurome, Tatsuo, Zori

Date: August 26, 2015

Summary:

A bunch of albino bunnies have attacked a nearby village, and now a team is being sent to stop them.

Poster's note: foul language filtered in obvious places.


"Ghostly Beasts - Burnt Down in a Rabbit Hop"

Land of Fire

It's not often that Konoha would send out such a strange team for a mission, so in all likelihood, this mission was a bit sudden and they grabbed those they could find. As it happened, the team consisted of two Jounin (Zori's guard and Kurome), and two Genin that were at odds with each other (Tatsuo and Zori). This was going to be interesting! Kurome glances to her current teammates and can't help but inwardly sigh. They were already on the move to the mission site, and Kurome was about to explain things.
"We just got a call that there was a number of very large white bunnies attacking a town. Normally we wouldn't be concerned, but there have been incidents with other albino creatures before this. I have the most experience with them, apparently, which is why I'm here. The last ones I faced seemed to have a higher intelligence than most animals, and they were able to use Jutsu, oddly enough. Either the creatures were experimented on, trained, or both. But one thing is certain, the bunnies are very dangerous. There's already reports of fires, which is where Tatsuo-kun comes in. I want you to put them out as best you can. Zori, protect him." She asks Zori's guard quietly, "Did he take his pill? If not, make him do that. I don't want any trouble."

COMBAT: Kurome focuses 7053 stamina to turn it into 9000 usable chakra!

Really? A mission with Zori? They were really testing Tatsuo's patience, weren't they. Well at least Kurome is one of the few who has the seal for him if it's needed but, um, hopefully it won't be. As it is he stays a distance from the older boy, not even wanting to be too close…just in case! As Kurome explains the mission the boy listens, then nods slightly, "Um…hai Kurome-sama. I will do my best."

COMBAT: Tatsuo focuses 4030 stamina to turn it into 5000 usable chakra!

A mission with Tatsuo..how delightful.. Zori is at the mission meetup point with his Jounin guard. He has not taken his pill just yet but was going to. The Jounin Guard responds to Kurome's question "He has not but hes going to right now" Zori is right beside the jounin unfortuately as he hears him. Zori stares at the guard "Fine.." Zori puts his hand into his medicine pouch and pulls out a pill. Putting the pill in his mouth, he grabs a bottle water from his backpack and drinks from it. He then swallows the pill with the water, staring back up at the Jounin Guard. The Jounin guard then looks back at Kurome "There hes taken it, did you need me to go along on this mission?" he asks Kurome with a slight smirk. Zori turns his head and looks over at Tatsuo with a grin "Protect.. Tatsuo. You got it.." Zori being sober is well aware of Tatsuo and remembers everything. The drugs hadvnt kicked in yet.

COMBAT: Zori focuses 5578 stamina to turn it into 7000 usable chakra!

"Yes," Kurome had told the guard. "You can't abandon your duty so easily, after all. And I'll be focused on something else. You deal with Zori. Keep one eye on him, stay within the radius. If you slip up, … Well, the circumstances have to be considered, but I /do/ have to report this to Atsuro-sama when all is said and done." With that out of the way, they would make haste to the village. It wasn't at all difficult to find, either, as there was a huge plume of smoke over their targeted area. "Tch… So much destruction…" she mutters, looking around for any signs of a white pelt or bunny tracks.

RPCOMBAT: Kurome defends against with a PERCEPTION…36

Tatsuo keeps an eye on Zori the entire trip, from when he first sees the other teen until they get to the mission site. Then…well, he'll have to depend on the guard to watch him because Tatsuo is now looking for bunnies, BUNNIES it must be BUNNIES! Ahem…the boy just looks around carefully, chakra already gathered and ready to go while he waits for the order to move ahead.

Tatsuo keeps an eye on Zori the entire trip, from when he first sees the other teen until they get to the mission site. Then…well, he'll have to depend on the guard to watch him because Tatsuo is now looking for bunnies, BUNNIES it must be BUNNIES! Ahem…the boy just looks around carefully, chakra already gathered and ready to go while he waits for the order to move ahead. *re*

The Jounin guard nods at Kurome, giving a response "I understand" Zori and the Jounin then wait for the order to move. Zori is glaring at Tatsuo with a grin. The medicine has not kicked in yet. Zori knows he should have taken it earlier but he forgot.. or did he,

Kurome and co. eventually come to the village with not very many bunny sightings. The reason why becomes clear, though, as they go through the arch that marks the village's entrance. Within the village, there are very large ten foot bunnies hopping around, blowing fire at houses and smashing them into the ground with mighty hops! "Well then…" Kurome comments with a raised brow. "Let's get to work," she says quickly, sending the genin (and Jounin) to one side of the village while she worked on the other side. "Your first priority is to get the fires out and protect the villagers," she tells Tatsuo as she makes her way over to the nearest albino beast and aims a solid strike to its chest. Just before she nears it, her sharingan flare up, turning her eyes red. A red only interrupted by three black tomoe, giving her vision of whether or not these things have a lot of chakra, as well as allowing her to read her opponent. She just never thought she'd be facing a bunny…

RP: Kurome transforms into SHARINGAN-III-MASTERED.
COMBAT: Kurome attacks target 1 with DRAGON-STRIKE with a roll of: 26
RP: Kurome transforms into SHARINGAN-III.
COMBAT: Kurome attacks target 1 with DRAGON-STRIKE with a roll of: 40

When they arrive and Tatsuo sees the bunnies he just kind of…stares for a long moment. Okkkkay. The boy nods to Kurome, moving forward and trying to clear out the closest rabbit with a dose of water before turning that water on the nearest building, pulling from whatever sources he can find…even the air itself.

COMBAT: Tatsuo attacks target 1 with WATER-NEEDLE-TECHNIQUE with a roll of: 24
COMBAT: Tatsuo attacks target 1 with WATER-CLAMP with a roll of: 23
[NPC System]: Albino Bunny roll(s) Bunny Hop vs. Kurome from 20 to 40 and get(s) a 32. - Rolled by: Kurome
[NPC System]: Albino Bunny roll(s) Bunny Hop vs. Kurome from 20 to 40 and get(s) a 21. - Rolled by: Kurome
[NPC System]: Albino Bunny roll(s) Instinctive Dodge vs. Tatsuo from 10 to 30 and get(s) a 23. - Rolled by: Kurome
[NPC System]: Albino Bunny roll(s) Instinctive Dodge vs. Tatsuo from 10 to 30 and get(s) a 27. - Rolled by: Kurome

Zori arrives with the Jounin right behind him. Zori saw the bunnies and grinned even more. "Im going to enjoy this.." Zori's wires lashes out from up underneath the sleeves of his hoodie. The wires dance around Zori before lashing out at the bunnies near him slicing and slashing at them The Jounin stays beside Zori for protection and to make sure he doesnt get to crazy.

RP: Zori transforms into FRENZY.
COMBAT: Zori attacks target 1 with RAZOR-WIRE with a roll of: 48
COMBAT: Zori attacks target 1 with RAZOR-WIRE with a roll of: 47
COMBAT: Zori attacks target 1 with RAZOR-WIRE with a roll of: 40
[NPC System]: Albino Bunny roll(s) Instinctive Dodge vs. Zori from 20 to 45 and get(s) a 40. - Rolled by: Kurome
[NPC System]: Albino Bunny roll(s) Instinctive Dodge vs. Zori from 20 to 45 and get(s) a 45. - Rolled by: Kurome
[NPC System]: Albino Bunny roll(s) Instinctive Dodge vs. Zori from 20 to 45 and get(s) a 45. - Rolled by: Kurome

It's pretty obvious that something is charging at it, so the albino bunny that Kurome is facing does a neat little hop into the air, dodging the first strike. However, what goes up must come down (thank you gravity!), and it lands in such a way that it just cannot quite avoid the second strike, allowing for Kurome to send a wicked fireball at this one, making it a nice and crispy meal for the villagers later.
Tatsuo would find that the bunny near him wasn't expecting to be attacked, and it lets out a scream of pain and starts running around, only to be caught up in Zori's wires. They cut into its neck, killing another bunny. Two down, and it looks like there are eight others rampaging.
These other bunnies are a bit far from the initial two that were taken down, but cries of pain are answered swiftly, and three start heading towards Zori and Tatsuo while three others head toward Kurome. The ones near Zori and Tatsuo start shooting fireballs at the two genin, and Kurome faces these majorly huge sharp teeth that don't look too pleasant….

[NPC System]: Albino Bunny roll(s) Chomp vs. Kurome from 35 to 70 and get(s) a 54. - Rolled by: Kurome
[NPC System]: Albino Bunny roll(s) Chomp vs. Kurome from 35 to 70 and get(s) a 48. - Rolled by: Kurome
RPCOMBAT: Kurome defends against with a PREDICTIVE-DODGE…66
RPCOMBAT: Kurome defends against with a PREDICTIVE-DODGE…59
[NPC System]: Albino Bunny roll(s) Fire Blast vs. Tatsuo from 15 to 35 and get(s) a 30. - Rolled by: Kurome
[NPC System]: Albino Bunny roll(s) Fire Blast vs. Tatsuo from 15 to 35 and get(s) a 32. - Rolled by: Kurome
[NPC System]: Albino Bunny roll(s) Fire Blast vs. Zori from 35 to 60 and get(s) a 44. - Rolled by: Kurome
[NPC System]: Albino Bunny roll(s) Fire Blast vs. Zori from 35 to 60 and get(s) a 41. - Rolled by: Kurome

Kurome's sharingan sees all! And it means that she can easily figure out where this chomping bunny is aiming at. She avoids it swiftly, only to find that her arm is in danger from another bunny. Said arm is yanked away, and fireballs start flying at the angry rabbits! "I don't get why there are so many of you causing trouble, but you're going to regret it," Kurome says as finishes the wave of fire.

COMBAT: Kurome attacks target 1 with BLAZING-SHURIKEN with a roll of: 55
COMBAT: Kurome attacks target 1 with BLAZING-SHURIKEN with a roll of: 63
[NPC System]: Albino Bunny roll(s) Bunny Hop vs. Kurome from 35 to 70 and get(s) a 47. - Rolled by: Kurome
[NPC System]: Albino Bunny roll(s) Bunny Hop vs. Kurome from 35 to 70 and get(s) a 62. - Rolled by: Kurome
RPCOMBAT: Tatsuo defends against with a WATER-RIBBONS…36
RPCOMBAT: Tatsuo defends against with a WATER-RIBBONS…33

When da bunnies comes at Tatsuo and shoot fire he brings some of the water around to catch the bolts and stop them in their tracks. Continuing to focus some water on the buildings he also shoots out a lance o water at the bunny that's closest to try and keep it at bay.

COMBAT: Tatsuo attacks target 1 with WATER-LANCE with a roll of: 27
COMBAT: Tatsuo attacks target 1 with WATER-CLAMP with a roll of: 20
RPCOMBAT: Zori defends against with a STRING-STEERING-TECHNIQUE…45
RPCOMBAT: Zori defends against with a STRING-STEERING-TECHNIQUE…52

Zori could see that he sliced one of the bunny's neck open, as blood squirted out on a wide level. Zori grins even wider as he looks at the blood. But suddenly the medicine starts to take effect on him. His grin fades as his facial expression is now blank. When the fireblast neared Zori the wires lashed to a nearby tree branch, lifting Zori out of the way of the fireblast. While still in the air Zori's wires reach into his backpack and come out with shurikens on each wire. The wires then toss the shurikens at the two bunnies that attacked him.

COMBAT: Zori attacks target 1 with WIRED-SHURIKEN-TOSS with a roll of: 54
COMBAT: Zori attacks target 1 with WIRED-SHURIKEN-TOSS with a roll of: 55
[NPC System]: Albino Bunny roll(s) Hop! vs. Tatsuo from 15 to 35 and get(s) a 17. - Rolled by: Kurome
[NPC System]: Albino Bunny roll(s) Hop! vs. Tatsuo from 15 to 35 and get(s) a 19. - Rolled by: Kurome
[NPC System]: Albino Bunny roll(s) Hop! vs. Zori from 35 to 60 and get(s) a 40. - Rolled by: Kurome
[NPC System]: Albino Bunny roll(s) Hop! vs. Zori from 35 to 60 and get(s) a 38. - Rolled by: Kurome

For some reason, these bunnies are putting up less of a fight! WHich is probably a good thing for the shinobi. All of their attacks hit, though it's not enough to kill any of their enemies. Just anger them a lot. They hiss, and with that hiss comes poisonous clouds of smoke that seem to swallow the genin. Interestingly, the poisonous clouds are purple in color.

[NPC System]: Albino Bunny roll(s) Poison Breath vs. Tatsuo from 20 to 40 and get(s) a 28. - Rolled by: Kurome
[NPC System]: Albino Bunny roll(s) Poison Breath vs. Tatsuo from 20 to 40 and get(s) a 21. - Rolled by: Kurome
[NPC System]: Albino Bunny roll(s) Poison Breath vs. Zori from 35 to 60 and get(s) a 52. - Rolled by: Kurome
[NPC System]: Albino Bunny roll(s) Poison Breath vs. Zori from 35 to 60 and get(s) a 55. - Rolled by: Kurome
[NPC System]: Albino Bunny roll(s) Poison Breath vs. Kurome from 40 to 70 and get(s) a 70. - Rolled by: Kurome
[NPC System]: Albino Bunny roll(s) Poison Breath vs. Kurome from 40 to 70 and get(s) a 55. - Rolled by: Kurome
RPCOMBAT: Kurome defends against with a BLAST-OFF…94
RPCOMBAT: Kurome defends against with a PREDICTIVE-DODGE…71
RPCOMBAT: Tatsuo defends against with a WATER-CLONE…45
RPCOMBAT: Tatsuo defends against with a WATER-CLONE…42

Kurome isn't sure what that gas is, but she isnt' about to find out. The woman quickly launches herself away from the blast of smoke, clearing it with ease and twisting so that she doesn't land in it. Then she moves, striking out at the bunnies with two HUGE fireballs that burn the critters to a nice crisp.

Tatsuo leaves a pair of clones to eat up that purple prose, the boy himself slipping away to continue his work. He leaves the creatures for Zori and the Jounin to deal with for now while he focuses on putting out fires before they can do any more damage. It takes a lot of concentration to do that!

COMBAT: Tatsuo attacks target 1 with WATER-CLAMP with a roll of: 25
RPCOMBAT: Zori defends against with a STRING-STEERING-TECHNIQUE…31
RPCOMBAT: Zori defends against with a STRING-STEERING-TECHNIQUE…40
RPCOMBAT: Zori took 800 damage.

Zori lands on the ground in the crouching position and turns his head slightly and looks back over his shoulder. Zori was suddenly surrounded by poison gas. Zori panics and accidently breathes in the poison. Immediately, Zori throws up and starts to feel nauseas. The Jounin Guard appears behind Zori and grabs him and moves him safely out of the poison gas. Zori stands up and stares at the bunnies, the wires then lash out at the bunnies. With a shift movement of his finger the wires branch out into a multitude of them. The many wires try to pin each of the bunnies that he could to a tree.

COMBAT: Zori attacks target 1 with WIRE-CAPTURING-TECHNIQUE with a roll of: 54
COMBAT: Zori attacks target 2 with WIRE-CAPTURING-TECHNIQUE with a roll of: 64
COMBAT: Zori attacks target 3 with WIRE-CAPTURING-TECHNIQUE with a roll of: 64
[NPC System]: Albino Bunny roll(s) Bunny Hop vs. Zori from 35 to 65 and get(s) a 40. - Rolled by: Kurome
[NPC System]: Albino Bunny roll(s) Bunny Hop vs. Zori from 35 to 65 and get(s) a 42. - Rolled by: Kurome
[NPC System]: Albino Bunny roll(s) Bunny Hop vs. Zori from 35 to 65 and get(s) a 35. - Rolled by: Kurome

It's a good thing that Zori is taking care of the bunnies, as Tatsuo is completely distracted by putting out fires. Fortunately, his methods seem to be working. Both of them. Zori is able to tie up the three huge white bunnies in one giant furry clump. Kurome seeks out the other two bunnies that are loose, casting both into a genjutsu before she just casually slits their throats. Yep! Sharingan Power for the win, and all that!

Tatsuo finishes putting the fires out before he starts looking around to check on how the others were doing. Seems like all da bunnies were all caught up and such, so that was a bonus! "Everyone okay?" Tatsuo asks as he drops back to the ground and dusts his hands against his pants.

Zori watches as the bunnies that he was aiming for were caught up, pinned to a single tree. Zori walks over to the bunnys that were caught and stands in front of them staring at them. Zori then looks over his shoulder at Tatsuo "Good he seems to have the fires under control" Zori collapses to his knees, breathing and panting. The poison seems to be spreading throughout his body. Zori's Jounin appears beside him placing his hand on the young boys shoulder. "You dont look so good, you must have inhaled some of that poison."

RP: Kurome reverts to her normal state.

Kurome looks around the town. Most of the fires were put out for the buildings that could still be saved. And the bunny threat was no more. Mission accomplished! Kurome quickly goes to talk to the leader of the village and tell him that they'll be sending relief through another team. For now, though, the Leaf-nin had to get back. The man thanked her and made off to go get rid of the bodies and help start the reconstruction effort while the Uchiha went over to Tatsuo and Zori. "I'm fine. Zori-kun might need your help, Tatsuo-kun," she tells him, just hearing his question. Her eyes are black once more by the time she reaches the other three, and she glances to Zori's Jounin guard to make sure nothing bad happened. "Let's take the three rabbits Zori caught back to the village." She quickly puts them under an illusion make them feel dead so that it'd be easier to get them back, and she also borrows a cart from the village.

Great, Zori? Tatsuo inwardly sighs but puts on a strong face as he goes to check out the older boy, a faint frown the only sign of his displeasure at the moment. He'll be professional, otherwise Kenta would be mad. A quick touch shows the Nara where the poison is and he works quickly to extract it before using some healing chakra to help revive the boy. "There, should be good."

COMBAT: Tatsuo cures Zori for 0 with BASIC ANTIDOTE JUTSU.
COMBAT: Tatsuo heals Zori for 421 with LIGHT HEALING JUTSU.
COMBAT: Tatsuo heals Zori for 398 with LIGHT HEALING JUTSU.

Zori looks over his shoulder as he hears Tatsuo approaching. As the Nara starts to extract the poison from his body, Zori smiled at Tatsuo "Thanks!" The Jounin Guard nods at the both of the Genins in approval. Zori is still drugged from his pill he took at the begining of this mission.

Kurome nods to Tatsuo. Then says, "Alright. Let's get going. I got a cart, so you're all free to ride in it." She would lead it back to Konoha. The woman waits at the entrance for everyone with the giant bunnies all dead-weight in the back. Once everyone is ready to go, she would set the course back to Konoha.

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