Cure II
Cure II | |
Name | |
---|---|
Romaji | Unknown |
English | Cure II |
Data | |
Classification | Taijutsu |
Type | N/A |
Rank | C |
Class | Supplementary |
Hand Seals | None |
Known Users | |
Medic Nin, Kishi Mune |
Cure II
This method of curing poisons with a concocted antidote is more refined. The antidote in question is still generally useful against most types of poison and venom, but the chemical components of this cure are different enough from the base curing method that they may be less effective or completely ineffective against certain more exotic poisons or ones from rare sources. However, as a benefit this more potent cure has greater effectiveness against a specific range of venoms and poisons than the "universal" cure would have.
Hit Roll Dice: Int + Spd
Style Recommendation: Medic-Nin style.
Skill Requirements: 2 D-Rank Medic-Nin skills, one of which must be Cure I, and 1 D-Rank Taijutsu.
Villages | Konohagakure - Sunagakure - Kirigakure - Kumogakure - Iwagakure - Other |
Countries | Land of Fire - Land of Wind - Land of Water - Land of Lightning - Land of Earth - Other |
Other | Characters - Jutsu - Narutography - Diplomacy - Factions |
Misc. | News Files - Mission Logs - Upload Files - Contact Us - Sandbox - Category List - Template List |