Fire Style: Fire Dodge II | |
Name | |
---|---|
Romaji | Unknown |
English | Fire Release: Fire Dodge II |
Data | |
Classification | Ninjutsu |
Element | Fire |
Rank | B |
Damage Type | Blunt Sharp Chakra Fire Ice Water Wind Lightning Poison Acid Earth Shadow Insect Smoke Seal Sound |
Use | Defense |
Style | Fire Manipulation |
Skill Modifiers | Versatile Defense, Damage Reduction |
Hand Seals | Unknown |
Known Users | |
TBA | |
Parent Jutsu | |
Fire Dodge | |
Hit Dice | |
Nin/Seal |
Skill Description
An improved version of Fire Dodge. By breathing out a sudden and concentrated blast of flame from their mouth, the user is able to use the fire as a method of propulsion, much like how a rocket works. The blast is stronger than its predecessor, allowing the person to travel further from their current position than they could before. It's faster than normal dodging, and the temporary 'flight' is controlled by simply turning ones head to adjust the propulsive force. This does NOT permit true flight and is more like an extended jump than anything else. Expelling a close-range mass of very hot fire can set the ground and nearby objects on fire, along with creating a barrier that may discourage pursuit or make any attacks that go through the fire inaccurate. Damage would be reduced if the attack is successful, however, due to the evasion like nature of this ability that would get the user mostly out of the way.
Hit Roll Dice: Nin + Seal
Villages | Konohagakure - Sunagakure - Kirigakure - Kumogakure - Iwagakure - Other |
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